This laid the foundation for a partnership between Darkworks and Ubisoft, which finally allowed Darkworks to realize their “ Alive” project with production beginning in 2005, even though gameplay and environment might have been changed when compared to the original 2001/2002 concept.Īs we can see, in 2007 the game was changed a bit. ![]() ![]() When they ditched Cold Fear, Ubisoft jumped in and became publisher of the game. In 2003, the studio worked on Time Crisis Adventure / Cold Fear, originally to be published by Namco. First pitches of the game already appeared during the early 2000’s when Darkworks was still working on USS Antarctica (a PS2 game which was planned to be published by Capcom but then cancelled). ![]() I Am Alive is a PlayStation 3 and Xbox 360 videogame envisioned by French developer Darkworks.
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